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Gameplay/UI Programmer

I am a software engineer with over 10 years of C# and Unity 3D development experience. I also have experience with C++, Objective-C, and ActionScript. I am currently working at Obsidian Entertainment and most recently completed work on Pentiment. I have successfully released both PC, mobile, and console projects with a wide variety of scope.

See my portfolio for examples of my work!

View Portfolio

Elder Sign: Omens

Elder Sign: Omens

Conversion of a physical game into a digital representation. After release, worked on multiple expansions and improvements. Work done primarily in EZ GUI and Sprite Manager 2.

MobilityWare

Mobilityware

Porting native card games (iOS/Android) to Unity with a library that was used on over 8 different solitaire card game projects. Focused on optimization, localization, and editor scripts.

Tyranny

Tyranny

Was a gameplay programmer on Tyranny for Obsidian Entertainment. Utilizing code developed for Pillars of Eternity to make a new game. I worked on UI, map, and platform issues.

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